Daniel Gibson
Head of Consulting
Add Agility
More about Daniel Gibson...

Dan is currently working as the Head of Consulting for Add Agility where he helps a variety of clients with their training, consulting and coaching needs. He also runs Agile South Coast which is one of the South Coast’s largest Agile interest groups on Meetup. Much of Dan’s career has been involved with delivering Web solutions for some of the largest retail companies in the UK. If you can think of any website that sells drills, e.g B&Q, Screwfix and Wickes; Dan has helped deliver it. This is a complete irony considering he’s useless at DIY! Fortunately, he’s better at Agile than he is at DIY and has managed to help these companies adopt Agile methods and improve their ability to deliver valuable stuff for their customers. Dan’s approach to workshops and training is that it should be hands-on, interactive and there should be a fun element to embed the learning.

Daniel Gibson is talking about  
The Cost of Delay
Cost of Delay is the golden key that unlocks many doors. It has an astonishing power to transform the mind-set of a development organisation.” Donald G. Reinertsen. In this workshop we explore 'Cost of Delay' and it's associated concept 'Weighted Shortest Job First' in a fun and interactive game. Participants will learn how to put these concepts to use by working in teams to produce finished works of art for our gallery. For finishing these masterpieces there will be a financial reward. The team to earn the most money wins the game. It sounds easy, but it's not. This game requires you to employ a wide range of team-working, agile and lean smarts to succeed. In our experience, the only teams that win use the concepts of Cost of Delay and Weighted Shortest Job to deliver the most value and gain the coveted prize.
Key takeaways…
You'll leave with intimate knowledge of Weighted Shortest Job and Cost of Delay, with tips for applying them in your organisation. Many of our previous attendees have also copied our game and run it with their teams, because it's a good fun team builder and helps bring otherwise dry concepts to life.